What’s truly annoying about “Uncanny Annie” is how rock-solid the concept should be: it could be basically be pitched as “Horror Jumanji.” Imagine the possibilities with a bunch of teenagers finding a “Jumanji ”-esque game that transports them into a night of horrors. It even recalls the hook of Clive Barker ’s “Hellraiser ” in the discovery of something that opens a portal to another world, and it should be heavily influenced by the work of H.P. Lovecraft, but names like Barker and Lovecraft quickly fade away as you’re watching “Uncanny Annie,” a movie that takes its concept nowhere. Other than a few unearned character twists, there’s nothing that feels unexpected narratively, and there’s so little life in the filmmaking that it can’t make up for the dull characters or hackneyed dialogue.
"Avatar." Director James Cameron, known for being tough on set, allegedly kept a nail-gun on set that he would use to nail cell phones, that had the misfortune of ringing, to a wall above the exit sign.
A group of teenagers get together on Halloween both to celebrate and mourn a friend who died a year earlier. They all have a bit of baggage—two of them just broke up, for example—and wear some pretty mediocre Halloween costumes. As they’re loosening up for the evening, it’s suggested they play a board game, and one of the them stumbles upon one in the basement called Uncanny Annie, sort of a riff on Jumanji and the legend of Bloody Mary. Even the design of the game within the film is lackluster, mostly just a series of cards for the characters to read regarding a challenge like revealing a secret and what will happen if they refuse. It’s not long before they hear strange sounds in the house and realize the game’s stakes are real.
"The Grand Budapest Hotel." Tilda Swinton spent five hours in the makeup chair to play 84-year-old dowager Madame D. "We're not usually working with a vast, Bruckheimer-type budget on my films, so often we're trying a work-around," said Wes Anderson. "But for the old-age makeup I just said, 'Let's get the most expensive people we can'."
I have a high tolerance for bad dialogue—it comes with being a life-long horror fan—but “Uncanny Annie” really grates even on that level. The characters here are either yelling about what the game wants them to do or revealing the secrets unearthed by it, and none of it sounds remotely genuine. I’m not expecting too much depth in a movie like this, but these people are so one-note that you start to root for Annie. At least she’s got some personality. Perhaps worst of all, "Uncanny Annie" is as visually flat as anything to date in the “Into the Dark” series. This is a collection of features that has been remarkably disappointing in terms of visual language—it’s hard to think of too many images over the course of now-13 films—but this one is a new low, often looking like a high school production in terms of design. The Blumhouse people changed the industry by making very profitable films with incredibly low budgets, and they often did so through a hook or concept. “Horror Jumanji” seems perfect for them—easy to keep the budget down and a concept that’s simple to convey. But even for Blumhouse, the films that have stood out have imagery and characters that linger. It’s impossible for a horror movie to haunt you if its creators can’t devise a single image or character worth remembering.
"Mother!" Jennifer Lawrence got so much into her character that during the climactic scenes, she started hyperventilating and even cracked a rib. After filming the scene in which Jennifer Lawrence hyperventilated (and production was put on hold while she was placed on oxygen), members of the crew came up with the idea to make Lawrence her very own "happy place"--a tent complete with gumballs and clips of "Keeping Up with the Kardashians" that play on a constant loop.
"Now You See Me." Isla Fisher got into difficulty while filming the piranha tank scene. The top of the tank remained opened so that Fisher would be able to swim to the top to get some air, and there was also an emergency lever inside the tank that, if pulled, would alert the crew that she needed help. During one take, Fisher was running out of air, and tried to swim to the top, but the chains on the handcuffs she was wearing got stuck on the bottom of the tank, so she was unable to swim to the top, or pull the lever. She then attempted to alert the crew by hitting the glass of the tank, but since her character is supposed to be panicked and scared in the scene, the crew thought she was acting. She was stuck for three minutes, before the Stunt Coordinator finally realized that something was wrong, after he noticed that her handcuffs were stuck.